Rules for Fuzzsjakk

Basic Chess Rules

  • White always starts
  • Pieces move according to fixed rules
  • Pawns: Move one square forward (two from the starting position), capture diagonally
  • Knights: Move in an L-shape
  • Bishops: Move diagonally
  • Rooks: Move straight forward or sideways
  • Queen: Combination of bishop and rook
  • King: Moves one square in any direction
  • The goal is to checkmate the opponent’s king
  • A king cannot be in check or move into a square where it would be in check
  • If you touch a piece, you must move it (touch-move rule)
  • You must press the clock with the same hand you used to move the piece
  • Castling is only allowed if neither the king nor the rook has moved, and there is no check on the king or between the king and rook
  • Pawn promotion occurs when a pawn reaches the 8th rank – you may choose any piece (usually a queen)
  • Stalemate = draw
  • Threefold repetition = draw
  • 50 moves without a capture or pawn move = draw

Tournament Rules

  • If you make an illegal move, your opponent gets 1 extra minute
  • Two illegal moves in the same game = loss
  • If you move a piece, press the clock, but haven’t released the piece, it’s a rule violation. Stop the clock and call the arbiter
  • If a player accidentally knocks over pieces, they must reset them on their own time
  • If a player resigns, they must signal clearly – not just leave the table
  • If a player sits at the wrong table and starts the wrong game, the arbiter must be called. Exceptions can be made
  • If a player has won but delays the next round from starting, they may receive a warning
  • If the venue is full, spectators must make room for players
  • Players who behave very negatively after a loss may be denied participation in the next tournament
  • No one may refuse to play a specific opponent without valid reason
  • If a player knocks pieces off the board after a loss, they may be fined to the tournament fund
  • Spectators may watch, but must not disturb the game
  • Arbiters have the final word in all disputes. No discussion after the decision
  • If the clock is incorrectly set, the arbiter must correct it immediately
  • If a player does not show up within 5 minutes of the round starting, they lose the game
  • If a player must leave the tournament before it finishes, they must inform the tournament organizers
  • In rare situations not covered by the rules, the head arbiter will decide based on fair play principles
  • If a player damages the board, pieces, or clock, they must replace the equipment
  • No swearing or loud talking at the board
  • The clock starts automatically 1 minute after the scheduled round start if the opponent is not at the table