Rules for Fuzzsjakk

This is where you’ll find the rules for FUZZSJAKK tournaments. Nothing scary—just a few guidelines to keep things running smoothly so everyone can focus on playing, meeting people, and enjoying the experience.

Basic Chess Rules

  • White always starts
  • Pieces move according to fixed rules
  • Pawns: Move one square forward (two from the starting position), capture diagonally
  • Knights: Move in an L-shape
  • Bishops: Move diagonally
  • Rooks: Move straight forward or sideways
  • Queen: Combination of bishop and rook
  • King: Moves one square in any direction
  • The goal is to checkmate the opponent’s king
  • A king cannot be in check or move into a square where it would be in check
  • If you touch a piece, you must move it (touch-move rule)
  • You must press the clock with the same hand you used to move the piece
  • Castling is only allowed if neither the king nor the rook has moved, and there is no check on the king or between the king and rook
  • Pawn promotion occurs when a pawn reaches the 8th rank – you may choose any piece (usually a queen)
  • Stalemate = draw
  • Threefold repetition = draw
  • 50 moves without a capture or pawn move = draw

We’re not here to be strict for the sake of it. The rules are here to keep things flowing, fair, and enjoyable for everyone.

FUZZSJAKK is about having fun and taking care of each other—on and off the board. Show up, be present, respect the game and the people around you, and help create a good atmosphere throughout the event.

Tournament Rules

  • The traditional touch-move rule does not apply in FUZZSJAKK; a move is only official once the piece is released on a square, and touching a piece does not obligate you to move it.
  • If you make an illegal move, your opponent gets 1 extra minute
  • Two illegal moves in the same game = loss
  • If you move a piece, press the clock, but haven’t released the piece, it’s a rule violation. Stop the clock and call the arbiter
  • If a player accidentally knocks over pieces, they must reset them on their own time
  • If a player resigns, they must signal clearly – not just leave the table
  • If a player sits at the wrong table and starts the wrong game, the arbiter must be called. Exceptions can be made
  • If a player has won but delays the next round from starting, they may receive a warning
  • If the venue is full, spectators must make room for players
  • Players who behave very negatively after a loss may be denied participation in the next tournament
  • No one may refuse to play a specific opponent without valid reason
  • Spectators may watch, but must not disturb the game
  • Arbiters have the final word in all disputes. No discussion after the decision
  • If the clock is incorrectly set, the arbiter must correct it immediately
  • If a player does not show up within 5 minutes of the round starting, they lose the game
  • If a player must leave the tournament before it finishes, they must inform the tournament organizers
  • In rare situations not covered by the rules, the head arbiter will decide based on fair play principles
  • If a player damages the board, pieces, or clock, they must replace the equipment
  • No swearing or yelling at the board during a official game
  • The clock starts automatically 1 minute after the scheduled round start if the opponent is not at the table

You have the right to take the tournament seriously, but we recommend never choosing anger, frustration, or despair over playfulness, lightness, positivity, and love.

Come to FUZZSJAKK, play chess, have a drink, meet new people—we’ll take care of the rest.

Enjoy!<3